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dabawse
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What's the difference? Skill described as "how often a hero can crit" (also improves quality of non-attack skills, but not concerned with this part). Crit chance simply described as "chance that an attack will be critical"

As it pertains to critical hits, these two stats sound quite similar but I'm sure there's some nuanced difference, so what is it? thanks

As it pertains to critical hits, these two stats sound quite similar but I'm sure there's some nuanced difference, so what is it? thanks

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## Comments

defense being like skill while damage reduction being like crit % ?

the Main Stat (i.e. Skill, defense) effect the % stat .

But with runes you can improve your Crit percentage (Precision rune) or you can improve your Skill (Focus rune). So these seem like separate stats

That's a really interesting hypothesis! No idea how you can really test it. Wonder how it would work with healing however.

You could test it on the tower by attacking enemies of varying skill levels over and over again with a fast hero, but the sample size required would be so large I'm not sure anyone would have the patience!

Regarding healing, I think at least some healing abilities are just a straight percentage of the skill value, similar to how damage is a percentage of attack value - except there isn't the +/- 10% variation for healing like there is with damage. I was testing on Ember when she first came out and noticed the healing amount was exactly same each time. I never really followed through by noting amounts as she leveled up, but maybe I'll experiment with again sometime.

That is my question, too. Would love to get Nub's crit rate higher!