The recent combat changes have essentially broken the game for me. My PVP team, which was rated at a little over 31,000, magically dropped to 28,500 with the recent patch.
Not only that, but things are completely out of whack in terms of the points values and how tough the teams are. For reference, all of my heroes were six-starred, full 5-star level 30 legendary runes. At 31,000 points, I could regularly beat 24,000 point teams, and often as high as 26,000-27,000.
Now I'm getting wiped out about half of the time by 19,000 point teams. And all Beast teams? Fuggedaboutit. They wipe out my mostly-Undead team before I have a chance to catch a breath. Now, most of my heroes are Slow, so I runed heavily in defense to counteract the initial damage rush. But that doesn't seem to make a difference now, as Shade and Lord Zomm go down in the first AOE salvo; there goes my two heaviest hitters.
And probably worst of all, Chief NubNub has gone from an essential healer to essentially worthless. His heals are ticking for about 800HP now; when even a weakling hero can hit for well over a thousand points with their autoattack, this is basically worthless. I've already de-runed him (by the way, contrary to what the blurb said, de-runing is not free -- it cost me about a million gold to derune NubNub) and am experimenting with other heroes, but this massive "rebalancing"... no, let's call it what it is, this massive NERF... has taken away a lot of my enthusiasm. Why spend time and real-world money building up heroes and runes only to have that all rendered worthless at the stroke of an over-zealous developer's compiler?
I'll watch and see if you roll this back, but as a player for many years (and FAR too much real-world money now), this may be the end of Dungeon Boss for me. Don't worry; I won't let the door hit me on the way out.