just a weird idea I had one day.
Light, 2 stars
Apperance: A very shiny silver 70s-looking robot with a yellow afro and white bell bottoms.
Desc: an advanced robot from the far future, DiscoBot is into 70s music. It is said that he taught King Bramble how to dance!
Runes: light dark green red blue (because disco)
In the groove: Has a 25% chance to gain the party fever buff (+atk and +crit) on a critical, and gains +5% dodge chance (stacking) for every other hero with party fever.
Punch: Basic physical melee attack
Disco Drop: a disco ball sprouts from the ceiling, that has a (x%) chance of giving all heroes (even enemies!) party fever. Then, the ball falls onto the enemies, doing (x) damage and having a (x%) chance to daze. If an enemy has party fever, the daze from the dropping disco ball will remove it.
1st evo: face becomes more expresive and it gains more multicolored accents.
In the groove II: 50% chance to gain the party fever buff, +5% dodge chance.
Thriling Party: DiscoBot puts on a thrilling halloween-themed party, giving all allies party fever and a (x%) chance to get haste. All wolf allies (Lupina, Jabber,) get two stacks of growth each.
2nd evo: Afro gets splashes of of other colors, bell bottoms tun gold, face and arms become more detailed
In the groove III: 75% for party fever, +5% dodge chance
Mean green dancing machines/i]: Construct allies gain and +2% dodge chance (stacking) for every other hero with party fever
Burning Moonwalk: Discobot does a burning hot moonwalk into the sunset, giving all allied heroes a chance to burn on basic attacks, and giving discobot the "on fire" buff if it has party fever.
On fire: all attacks have a chance to burn, and gets + 15% (stacking) chance to crit on a crit. 100% chance to burn on a crit.
my vision for Discobot was to bring together all of the constructs, as they have little to no synergy with eachother. I was also inspired by Bramble's "Goblin dance party" skill, which I stole the party fever buff from.