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Fredios2
Member

As the question, I would like to know how defence and dmg reduction actually works, and how does it affect in battle, which one is applied first.

Example 1

a hero has a base health of 10k and defence of 2k, attacker is doing a 4 k dmg to hero, how much does defence reduce the actual dmg to, considering dmg penetration of attacker is 0 and hero receiving dmg has 0 dmg reducion

Example 2

Same but instead hero receiving dmg has 20% dmg reduction but 0 defence

Example 3.

Now hero receiving dmg has 2k defence and 20% dmg reduction, attacker is same

Example 4

Hero receiving dmg has 2k defence and 20% dr, but now attacker has 20% dmg penetration.

And how defence and dmg reduction works against melee dmg and skill dmg ( fire, freeze, vines etc),

Thank you

Example 1

a hero has a base health of 10k and defence of 2k, attacker is doing a 4 k dmg to hero, how much does defence reduce the actual dmg to, considering dmg penetration of attacker is 0 and hero receiving dmg has 0 dmg reducion

Example 2

Same but instead hero receiving dmg has 20% dmg reduction but 0 defence

Example 3.

Now hero receiving dmg has 2k defence and 20% dmg reduction, attacker is same

Example 4

Hero receiving dmg has 2k defence and 20% dr, but now attacker has 20% dmg penetration.

And how defence and dmg reduction works against melee dmg and skill dmg ( fire, freeze, vines etc),

Thank you

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## Comments

The only thing to keep in mind is that damage reduction does not stack well. If you have two 10% DR runes, you will end up with 11% DR...

The best DR comes from abilities and passives and you should only try for a 10% DR passive. Defense can stack additively.

First, you said:

When I look at my runes, they seem have three types of DR statements:

Next, you said:

What exactly counts as an ability or a passive and what else is there (i.e., if abilities and passives are good ways to get DR, what are the bad ways)?

Thank you very much, in advance, for the clarificationFinally, do the same type of limitations that you refer to for DR also apply to damage penetration?

By ability or passive, I'm referring to stuff like Drakk's rage or Goretusks momentum, each giving 75% DR when at peak levels. These are additive to existing rune DR which is multiplicative only with itself. (All runes with DR are multiplicative but not to other passives.) So having 5 rage on Drakk and a 10% DR in PVP would give you 85% DR. However, the damage reduction can only ever hit 90%, no matter how much you negate, you are still taking 10% of the damage.

As damage pen is slightly new, I have no idea if it's additive or multiplicative.

Hope this helps.

If you max out DR (50%) and have 10% dr as 4th stat, it would add 5% dr for 55% total.

Quick question: if I have 0% damage reduction but 10% dr as 4th stat would that result in 0% dr?

Edit: answer: would result in 10% dr.

Edit: nope, nope, I’m wrong. Would be 19%. Why is 5th grade math so hard...

DR is applied at the end of the damage calculation. It is a raw percentage decrease in the damage received. The base stat (that shows up in the hero card) is additive and caps at 50%. All other sources (like 4th stats on runes, passives like Armored or Flying) are multiplied. That does not mean two 10% DR sources calculate to 11%. It means 90% of the damage gets through the first 10% DR, and gets further reduced to 81% by the second 10% DR, so you wind up with 19%. It's 5th grade math...

Ohh I thought by multiplicative the DR values were multiplied by eachother... nvm then. (0.1*10=1, 10+1=11%)

Thanks on the explanation on damage reduction

One more question, if u had to make a tanky hero, would u go for 5 defence runes or mix of dr and defence runes, if life runes were not considered