Patch Notes: September 27th, 2018 (Kozar Bonebreaker & Slow Hero Rework)

JoelJoel Member, Administrator, Moderator, Boss Fight
General Notes:
  • We have made an improvement to all Slow heroes! Slow heroes now have a 100% base chance to do a revenge attack!
  • IGOROK's Insulated Woolies passive has been changed to Insulated Monsters, which makes all Monster allies immune to Freeze, Chill, and Frostbite, not just IGOROK!
  • Fixed a bug caused by a strange interaction between Shade's Shade's Spirit Link and Agnon's Plummeting doom that would sometimes cause Shade's animation to freeze and make his abilities unusable.
  • Fixed a minor issue with Furnace's Abs of Steel passive that sometimes made it so he couldn't be killed in five hits.
  • Clarified the way we list immunities on hero cards. Immunities are now listed instead of percentages. Nothing has functionally changed, but immunities are now much more visible at a glance.
  • Fixed a minor issue with Kozar's Ugly Sweater skin that wouldn't visually show the benefits he gets from Grog-Gnog's Snow Day ability.
  • Fixed Sifu's Precise Rampage so it isn't mitigated by Furnace's Abs of Steel passive.


Kozar Bonebreaker Rework:
  • Attack +, Defense -, Health +, Skill +
  • Kozar is now a Goblin in addition to being an Ogre.
  • Kozar is no longer a Warrior, he is now just a Tank.
  • Kozar's Home Run ability has been slightly rephrased, but no mechanical changes have been made except for its cooldown being reduced from 7 to 4.
  • Kozar's Pummel ability now Dazes enemies on any crits instead of provoking the enemy. In addition, it now starts powered and its cooldown has been reduced from 6 to 3.
  • Kozar's Suppression ability is now Suppressing Smash. The ability does a melee physical attack on an enemy that increases all of their cooldown timers permanently, and the ability ignores taunt. Cooldown: 5.
  • Kozar now has the Thick Skin passive, which reduces the damage he takes from physical attacks.
  • Kozar's Bone Rattler passive has been improved to give all of his melee attacks a 25/50/100% chance (scaling with ascension) to purge a buff from enemies he hits and provokes them as well. (It previously only gave his basic attacks a 25/25/50% chance to purge a buff from enemies he hit.)
  • Kozar's Goblin alliance passive has been changed so that he gets it after being ascended once and increases his max health by 10% for each Ogre or Goblin ally on the team. In addition, the ability now gives him a 100% base chance to jump in front of an attack that targets a single Goblin ally.
  • Kozar now gets the passive "The Bigger They Are..." after being ascended twice, and has been slightly modified. The general functionality of the passive increasing Kozar's attack stat relative to increases in his Max Health stat remains, but we recently noticed that the passive was not working exactly as intended and that its description was rather unclear to begin with. We have reworded the passive to make its functionality clearer, and the ceiling of the attack increase has been increased from what it was before. The ability now increases Kozar's attack stat by 1 point for every 20 points his max health is increased by, with a maximum attack stat increase of 2,000 points.
  • Kozar no longer gets the Dwarven Plague passive.
Joel | Community Manager | Boss Fight Entertainment
www.bossfightentertainment.com
Tagged:

Comments

  • The general changes look great, along with the Kozar rework!
    Level - 75
    Guilds - Member in VIP LIFE and officer in VIP Minions
    Favorite Hero - Astrid
  • Why remove Dwarven plague? The dwarves are so overpowered!! That said I like the rest of the Rework. And the event buffs are fabulous.
  • Can't wait to use him again with the cool new skin he's getting
  • Changes are now live, by the way!
    Crimson's Links: DB Wiki | DeviantArt | Minecraft Forum | Twitter
    IGN: CrimsonKid
    tgtu88snl2ot.png
  • Joel wrote: »
    [*] Kozar now has the Thick Skin passive, which reduces the damage he takes from physical attacks.

    [/list]

    do abilities that ignore armor or penetrate it also do the same for thick skin?


  • Will IGOROK get a rework/retune soon? Make him great, powerful, and meta again. Currently Valkin is everything I wish IGOROK was.
    9807918
  • Slow status states that the 25% boost scales with skil but only seems to scale with base skill... my Kozar haz 1600 skill and 27% bonus my Phenol has almos 5000 skill still only 27% bonus
  • I don't like the slow hero buff. Zomm can disease your entire team even if he misses or his attack is dodged, so it DEFINITELY isn't fair to keep that on him. You should atleast make it so he can't disease if you dodge or he misses.
  • I notice a something strange happening to Lord Zomm when he does his "Taste for Brains" ability; his body elongates when he performs the ability, and then goes back to normal. I don't know if this is a bug or not, but it looks very weird.
  • @Joel
    Did the patch also change the daily gem purchases. All I see now is a $100 package of gems over 5 days.
    I can no longer decide from day to day what to think of this game.... and that is frustrating
  • JackHallow666JackHallow666 Member, Dungeon Boss Guru, Volunteer Moderator
    Hoping the Goblins get a rework so that Goblin teams are actually viable again.

    Also, you should’ve kept Dwarven Plague and changed it so that all Goblin allies have a chance to Disease Dwarves on hit.
  • you know you screwed the pooch when you change a character during a major pvp event and after 500 raids, I NEVER SAW KOZAR ONCE. The changes were ineffective and left to be desired.
  • JackHallow666JackHallow666 Member, Dungeon Boss Guru, Volunteer Moderator
    Kegman913 wrote: »
    you know you screwed the pooch when you change a character during a major pvp event and after 500 raids, I NEVER SAW KOZAR ONCE. The changes were ineffective and left to be desired.

    I don't think they were ineffective. The current meta just doesn't favor Slow heroes, even now. The Barbarians and heroes like Shade and Goretusk just need nerfs.
  • I'm actually fine with the barbarians, shade and GT. They are no longer major threats

  • I don't think they were ineffective. The current meta just doesn't favor Slow heroes, even now. The Barbarians and heroes like Shade and Goretusk just need nerfs.


    And Valkin 🙂
Sign In or Register to comment.

© 2015 Big Fish Games. Inc., Big Fish, the Big Fish logo, and Dungeon Boss are
trademarks of Big Fish Games, Inc., used with permission www.bigfishgames.com