Anyone who's fought Agnon knows that his Plummeting Doom attack's damage can reach insane levels. Not only does he deal 2x damage to enemies on the ground, but his Plummeting Doom attack quickly multiplies the damage even further. It says it deals bonus damage against "high-defense targets", but I think the bar being set is way too low. I've seen Agnon gain 8x damage (on top of the 2x from Dark Skies) on heroes that I wouldn't even consider to have "high defense". Heroes like Lilly, Shade, Koros, Grog, etc. Those heroes aren't even made to be tanky.
Now, I understand nerfing any hero in any way always creates backlash. I know Agnon was in many ways a counter to Goretusk, since Plummeting Doom almost guarantees a 1-hit KO on him. And I can't lie, I like that. Goretusk was a HUGE pain before Agnon. However, is it really necessary for him to also be able to 1-hit KO almost any other grounded hero? I think this was simply an oversight by the developers, who tried to balance Agnon's Plummeting Doom damage multiplier for un-Runed heroes, meaning that heroes with good Runes accidentally now count as "high-defense targets". I could be wrong, though. I'm just looking to see what everyone else thinks.