I get that play balance is an issue with games like this, but I'm done with pvp battles against tanks that heal themselves almost to full each round. It goes from strategic to pointless pretty fast. I've abandoned several pvp matches because I don't have 30 minutes to keep attacking, hoping for the right combination of crits. This shows a poorly developed game that perhaps got itself too deep in variables to stay fun and challenging.
Thanks for the fun I did have for a while there, bummed you managed to make it too tedious to enjoy anymore.