Nature. At least, at the start of battle...
Abilities and Ascensions:
- Venom Tipped Arrows: Basic attacks inflict Venom. Hitting a target with Venom will increase this Hero's ATK by 25% for 1 turn and lower DEF and CRIT of the target until end of turn.
- Shifty: Increased Dodge Chance.
- Fast: Attacks first.
- Blending In: Immune to damage and Silence during the first round. Can't be Stolen, Copied or Purged.
- The Hidden Power: Gains 25% Damage Reduction for 1 turn whenever a debuff is applied on this Hero.
- Venom Defense I: Reduces damage taken by 5% per stack of Venom, and has a 20% chance to apply Venom to melee attackers. When killed, applies Venom to all enemies.
- Spectrum Shot: Basic Ranged Elemental attack, where element is the counter of the selected enemy. Chance to Impair the target for 1 turn and apply Venom.
- Tongue Lash: Ranged Nature attack on all enemies. Purges one random buff on each enemy hit and adds one random buff for each purged buff on all allies. Cannot be dodged. Cooldown: 4 Turns.
- Water Evo Monarch x45
- Fire Evo Monarch x45
- Caveborn Evo x8
- Earth Sisters Evo x8
- Sapping Venom: Allies' Ranged Physical attacks have a chance to apply Venom on hit and heal percent of damage dealt.
- Venom Defense II: Reduces damage taken by 7% per stack of Venom, and has a 40% chance to apply Venom to melee attackers. When killed, applies Venom to all enemies.
- Chaos Apprentice I: When in a team with Alrakis, this Hero deals 10% of damage as extra chaos damage.
- Make It Rain: Ranged Physical attack on all enemies and grants Chameleon Evasion. Chameleon Evasion makes all enemies have 90% chance to miss for 1 turn. Cooldown: 5 Turns
- Light Evo Monarch x90
- Nature Evo Monarch x90
- Subterranean Evo x5
- Astral Evo x5
- Chaos Apprentice II: When in a team with Alrakis, this Hero deals 15% of damage as extra chaos damage.
- Master Thief: Grants increased Crit Chance for each buff on self. Deal increased damage to enemies with the same color as this Hero when there are buffs on this Hero.
- Rapid Fire: Each single target attack hits an additional target.
- Venom Defense III: Reduces damage taken by 10% per stack of Venom, and has a 55% chance to apply Venom to melee attackers. When killed, applies Venom to all enemies.
- Chroma Shift: Ranged Physical attack on target, with a chance to apply Venom. 2x damage if target already has Venom. This Hero then shifts to target’s Element, cleanses all debuffs from self, and gains 20% DEF and Max Health until the end of the next round. Cleanses self again when shift expires. Starts powered, but cannot be used while shifted. Cooldown: 6 Turns.
Joel | Community Manager | Boss Fight Entertainment