The PVP changes are now live! To celebrate, there will be 2x Scroll drops in PVP for the next few days, and the top finishers in the current tournament will win Phenol Thoxian tokens. In addition, Torchy is being featured in the Great Portal, and Ekko, Indigo, and Yokozuna are being featured in the Heroic Portal.
Try some raids and let us know what you think of the PVP changes! We really appreciate your feedback.

In case you missed the announcement of the PVP changes, you can read all about them
HERE.
Comments
Augustus/Leonidus
Shadowblade/Dagrund
Torchy/Nimriel
Tsume/Willow
King Yorick/Sir William
Light and Dark toons only have resistance toward their own type. I.e. No one has resistance to lightening but light toons. If only Ekko were a caster then he would dominate!
We always love the feedback. Leave it all here but please keep it to just PVP changes feedback as much as possible.
I will be watching this thread quite a bit so there is no need to @ me either!
Thanks!
-greg
about ekko, i prefer his passive to be gone once he is dead
Edit: Restarting the app caused the event to trigger.
If Ekko were a caster, Ekko on Ekko battles would like never end lol.
So far I'm liking the changes. I'm playing through my second account at a low level (lvl 21), so these comments don't apply so much to lvl 61 pvp.
1) I'm really liking Torchy and Indigo changes. Now instead of trying to kill igorok/bovus with rogues, I silence them and buy myself a round. This is better game play than Willow/SB assassinations imo.
2) The matches are only a bit longer (2-3 rounds, instead of 1-2), but much more fun.
3) I still haven't found casters too threatening when placed on defense, as killing them early still seems to be very easy, even with the 40% boost... but need more time to tell for sure. I'd still love to see Blacksmoke give some sort of defensive boost to casters (e.g. give him +hp passive or having him absorb a % of hits to casters as passive), this would make them more usable defensively.
4) For offensive raiding, casters are kicking ****. I do notice more damage coming from them.
5) I'm finding few ekkos in the defenses, so Bovus is still rocking it for me. Maybe this will change in time or at higher levels. Either way, I don't think Bovus was nerfed like others are saying, more just given a counter.
6* heroes (in order obtained): Pontifex, Icebloom, Therand
5* heroes (in order obtained): Lady Nimriel, Bovus, Takumi, Mangle, Dagrund, Ignus, Jabber, Squinch, Willow, Masuta Kira, Nub Nub, Black Diamond, Alexandros, Yorick, Executum, Phenol
Let's just pretend for a minute that the changes are the other way around (i.e. the way PvP is now is the way PvP used to be, and they just removed Torchy and Indigo's silencing abilities).
Would we then be saying,
"Instead of trying to silence IGOROK/Bovus with rogues, I kill them with Willow/SB and buy myself a round. This is better game play than Torchy/Indigo silences imo."
I don't actually see how that's very different... we've just possibly trading one must-do tactic for another. (Yes, some of your master tacticians will have other creative ways of dealing with it, but most people are going to just swap one must-do tactic for the other)
Not meant at you personally @4tom - lots of people are getting excited about this and I'm just trying to make the point that maybe why this is "better" now is arguably only because everything is new.
Before we had... must kill Bovus/IGGY, now we have, must silence Bovus/IGGY.
The health changes will certainly shake things up a bit, but in terms of the Bovus/IGGY situation, all we've done is traded assassination for silence.
6* heroes (in order obtained): Pontifex, Icebloom, Therand
5* heroes (in order obtained): Lady Nimriel, Bovus, Takumi, Mangle, Dagrund, Ignus, Jabber, Squinch, Willow, Masuta Kira, Nub Nub, Black Diamond, Alexandros, Yorick, Executum, Phenol
We never said this was our update, these are just some PVP changes.
www.bossfightentertainment.com
With the upcoming changes, Magical resistances (FIRE, WATER, NATURE, SPIRIT, etc.) will no longer scale with SKL and/or level increases. They will also no longer mitigate over-time effect damage.
-Resistance now begins at 30% for the hero’s element and 15% for the opposing element. These will now increase just a tiny bit with star increases.
-All other resistances, besides spirit damage (3%), stay at 0% and no longer increase unless the hero has a passive that increases them.
I'm seeing that Spirit resistance is 5% for my heroes at level 35. Was the 3% wrong or does Spirit resistance go up a little with level/stars?
To me there is a small but significant difference between assassination and silence. Three significant shifts come to mind:
(1) Assassination removes the hero from the game. If you use Shadowblade and Willow to kill Yoko, Yoko is dead and you can deal with the rest of the team. If you silence, Yoko is still alive and going to use his ability in the future unless you deal with him.
(2) Assassination usually required 2-3 fast heros, so your options for team set-ups were pretty limited. Silence requires one fast hero.
(3) Silence might get used defensively more. Not sure about this one, but I suspect you might see Indigo on defenses with the idea that her first attack is likely to target any Torchy (thus preventing Torchy from silencing back). So perhaps there will be a defensive counter to silencing.
These aren't necessarily sweeping changes. They're little shifts, but positive shifts towards more dynamic fights I think... but yea it's a bit early to tell exactly where we'll be in 2-3 months.
In Game Level: Up There
Shared Hero: One of Too Many
Guild: None
Hero Power: Unknown
Dungeons: ???
Trophies: Maybe
Hammers: Useless
6* Hero Count: Squinch, Willow Swift, Black Diamond, Ignus the Mad, Chief NubNub, Therand Fiddlestrom, Pontifex Mortis, Dagrund Blacksmoke, Tsume, Mangle Jaw, King Yorick, Samurai Takumi
Check out my Kill Quest chart here!
See my guide to the Tower of Pwnage here!
Don't get me wrong the round 1 silence makes him amazing, but I think you're selling pre-update Torchy a little short.
DB Guru | OG Potato | Rightful Heir to the Iron Throne
“What I say is that, if a man really likes potatoes, he must be a pretty decent sort of fellow.”
― A.A. Milne
We raid far right.
next time if you want to bring anything new in pvp, better ask VIRAL to test it before you release this kinda jokes
Agree that is the offense advantage -- just not sure it is enough to overcome the initiative and fully charged ability advantages on the defense side. Time will tell. I had a battle where I used all my first round abilities but couldn't quite finish off the defense. After that it was hopeless as I had to auto attack while the defense unleashed all his other fully charged abilities. My bovus was auto attacking while the defense was able to use both is 2nd and 3rd abilities. Seems unbalanced, but we'll see. It is a great idea to try to lengthen the battles, but that really only helps the defense as the battles aren't long enough for the offense to actually use the other abilities, while the defense can. So one of the goals of the devs (for people to be able to experience more rich battles) doesn't really seem possible, unless they consider watching the defense use all its abilities while you auto attack to be a "rich" experience.
Agreed. No slow defending hero has gotten to even attack back at me yet. All my attacks have lasted one round.
I have used the same four heros for every attack. I was very much hoping for much stronger defense, variety of hero use and the need to use my understanding of the game to compete.
I'll give it some more time before I say fail but I'm disappointed so far.
Free agent.
Buff Takumi, Balog and Alexandros.