Thimrolph the Dwarven Mechanic
Thimrolph's job was simple. Fix anything that broke. At least, it was
simple, until a ravenous pack of werewolves lead by a certain someone who's named rhymed with Tabber attacked his village, destroying his home, as well as his way of life. Now, armed only with his dwarven wit (Which in itself is actually quite the powerful tool) and a wrench, he sets off, seeing revenge for his lost village.
Most hated hero: Jabber Clenchjaw
Armored - Takes less physical damage.
Beast Hunter - Deals x2 damage to Beast enemies.
Fixer-Upper - Repairs allied Constructs 10% each turn.
Scrap Junkie - 30% chance to buff ally team defense upon using an ability.
Deconstructor - Lower enemy defense by 12% on basic attacks, stacks up to 3 times.
Scrap Junkie II - 60% chance to buff ally team defense upon using an ability.
Wrench - Whacks a single enemy for 78 (scaling) physical magic
Terrawatt Coil - Thimrolph places a powerful Tesla coil on the battlefield, damaging all enemies for 76 (scaling) ranged magic damage. His teammates also gain +1 energy from the current, and gain Shocking Touch (Chance to Shock on basic attacks), and Shock Immune for 3 turns. Constructs are also repaired for 24% (scaling, Max of 70%) health.
Cooldown: 7 turns
Upgrade - Boosts all ally Construct Attack, Defense, and Crit by 13% (scaling, Max of 30%) for 2 turns, and heals them for 25% each.
Cooldown: 4 turns
Upgrade II (2nd Ascension) - Boosts all ally Construct Attack, Defense, and Crit by 18% (scaling, Max of 40%) for 2 turns, and heals them for 50% each.
Cooldown: 4 turns
Razor Gear - Throws a spinning, sharp gear that hits its target and bounces to 2 random enemies for 142 (scaling) ranged physical damage.