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“Eureka!” Therand mumbled, shoving stacks of books and hopping over small hunks of metal to get to a desk across the room. He hurried over to a small box on the desk, and inserted a glowing crystal encased in a tube into an open slot. He closed the hatch on the box, and cranked a switch. Two lights flicked on from the other side of the box. A puff of smoke emanated from the back. Small extensions sprang from the side of the box, raised up, then flapped down suddenly. The box popped up off the desk a foot, and began flapping rapidly around the room, issuing mechanical hoots occasionally when it encountered something new.
The contraption flew a full circle around the room, then finally, it produced a barrel with a lit fuse, and dropped it in the middle of the room. The bomb exploded, sending papers, beakers, and various metals flying away from the center of the room. Scorch marks covered the center of the room, streaking outward, where it met Therand, who stood stunned and covered in soot.
Silence fell. Then suddenly, “It’s perfect!” Therand exclaimed, throwing both hands up in the air.
Most Hated Hero:
Kozar – Kozar greeted Bauble by sending some rock shards his way.
Light: +30% bonus against DARK enemies.
Flying Armored Construct Healer
Abilities and Ascensions:
- FLYING – Takes less damage from Melee attacks.
- CONSTRUCT – Invulnerable to all debuffs but cannot be healed.
- BASIC ATTACK: IFF TARGETING – Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff.
- UNSTABLE BOMB – Ranged Physical Attack on target enemy that applies up to 3 random status effects. Cooldown is reduced for each status effect missed.
- Water Evo: 12
- Nature Evo Monarch: 35
- Light Evo: 33
- Infinity Evo: 2
- ARMORED – Reduces damage taken from physical attacks.
- FLYING II – Takes less damage from Melee attacks.
- POSITIVE CHARGE – Heals or repairs and adds electric skin to all allies.
- Fire Evo: 40
- Light Evo Monarch: 33
- Incendiary Evo: 8
- Runed Evo: 4
- VOLATILE COMPONENTS – If an attack would kill this hero, deal revenge damage equal to the attack, up to max health.
- SHIFTY – Innate ability to Dodge attacks.
- OVERCLOCKED – Armored Allies have a chance to dodge ranged attacks. Lasts for 1 turn.
- QUESTIONABLE CONTRAILS – Ranged light attack on all enemies that applies Burn, Poison, or Frostbite to each enemy, and buffs ally DEF.