Hey devs. I really appreciate the rush of hero reworks. Nimrel, Therand, Selwyn, etc.
I'd like to suggest that Alexandros be changed soon as well. He's not just the weakest Construct, but one of the weakest heroes of all time as well.
Changes - Alexandros
- Remove Beast Hunter. This makes no sense on him. At all.
- Remove Shocking Touch.
+ Add 'Electric Feel', same passive Marrow has. Chance to Shock on any contact.
+ Add Dark Rancor I, II, and III. (1.5, 2, and 2.5x damage). He's a protector of justice, after all.
+ Add 'Protector of Light I/II', a passive that grants him a 1/3 chance to jump in front of any Light ally being attacked. When doing so, he takes 40/80% reduced damage from the attack, and buffs the ally's Def for 2 turns.
+ Add 'Divine Immunity', where Light allies gain immunity to debuffs as if they were Constructs.
+ Add 'Sunlight Clockwork', a passive that allows him to be healed normally by Light allies, only.
+ Damage ReflectionOn Duty - Alexandros rallies all Light heroes (including himself) to defend against evil. Grants all allies Damage Reflection for 3 turns. Grants all Light allies 'Pumped' (retaliate attacks) for 2 turns, and +Def for 2 turns. For 3 turns upon activating this ability, enemies may not perform any extra attacks, or attack more than once per turn. This includes things like Revenge attacks, Retaliate attacks, extra attacks from passive abilities (like Burning Mad, Pack Tactics, etc), and extra attacks from multiple-attack turns (So things like Skull Cracker would only hit once).
+ Shield BashJustice bash - Alexandros slams his shield against an enemy, dealing heavy damage and Dazing the target for 3 turns. Then grants all allies 'Anti-Contact Aura' for 2 turns, reducing damage from all Physical attacks by [base 35%] while active. After attacking, Alexandros gains Taunt for 3 turns.
+ TauntFaithful Rally - Alexandros rallies heroes of the Light. Grants all allies +Atk for 2 turns. Light allies are healed or repaired by a large amount, and cleansed of 2 debuffs. Then rallies all allies to attack a random enemy, purging 1 buff on each hit.