Since the addition of level 80 and Barbarian teams, the tower has been too hard to complete for most players.
(I think I was able to pass it once in the last week).
There have been numerous threads pointing to player grievances over this unpolished update that was either planned as a cash grab or not thought out at all. There has been no response, no answers just mute.
You have people that have invested over a year of playing in this game and you have effectively pulled the rug out from underneath their feet, and completely changed the meta. Anyone playing PVP will see that 90% of the teams are now Barbarian (maybe a hint that the devs screwed up), Barbarians in the tower are now a brick wall that you either get past or get wrecked on.
And to put the cherry on top, the Level cap was raised, further throwing off the balance of both PVP and the tower. Now you get to battle teams that
have higher stats than you can match, unless you spend hours of quick looting for that XP lift... but wait! the most common stamina refill is from tower points, and not passing or reaching a high enough floor wont net you enough points to sustain buying both available daily tower stamina packs.
since most of the recent grievances are from these two "updates", and there has been no indication that these issues will be addressed and fixed.
I mean the current meta is actually this: what over powered team will the devs screw the game up with next? And now that they have raised the level cap, once you reach level 80 how long will it be until they decide to raise the cap again? and so on and on it goes.
I am not going to continue to spend my money on a game that acts like hamster wheel.
I think that is the only way these devs are going to listen.
Oh the profanity!
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Comments
www.bossfightentertainment.com
It’s frustrating when the forum has a bugs section yet comments don’t get addressed.
The Potato Army
www.bossfightentertainment.com
Just remove runs from defenses.
You previously had them deactivated, then you made it so they'd be active.
if you can change that back I think you'll find people can handle the tower much more easily.
Ok fair point. I don’t know if this is feasible, but a Dev sticky with a line by line bugs register might be helpful to know that these have been acknowledged and being looked into?
Ie -
Tower
- Renentry into a defeated tower, enemies back to fully charged abilities
- Shade / other heroes killed reappear at full strength
The Potato Army
www.bossfightentertainment.com
Good things take time
I’ll be as critical as the next guy when they deserve it, but I just don’t see it in this case. You’re complaints are that they increased the level cap and added a new hero/revamped old heroes? I wish they did more of that stuff! If they never added new content, the game would have died long ago. New content should be hard. New content should take time. And people willing to support the game with cash should be able to bypass some of that difficulty or that time requirement.
And of course the game is a hamster wheel. All video games are a hamster wheel. You perform fantasy tasks in a fantasy environment for the right to perform other/harder/etc fantasy tasks. Doesn’t matter if it’s a sports game, rpg, action, whatever. Either you have fun doing so or you don’t, but there’s never a “real” reward that keeps it from being a hamster wheel.
I honestly don't get the complaints about barbarians in PvP.
Yes, everybody has them since they are the new power toy. It was the same with Shade, Koros, Ferno, Solaris, Agnon.
Yes, they are very powerful, but also easily beatable. Tip: Gore-Tusk, Valkin, Ferno Grog-Gnog. Or try Shade with energy rune and your own barbarians.
On top of that, Emily, Malice and Alex were quickly reworked with strong anti barbarian properties.
Barbarians in the tower, on the other hand... On or two would be ok, but nine, as I had yesterday, is a bit much.
shhh. don't speak of that in front of One Eye....
Before the barbs, I could look at a team's rune power and know whether I could take them (at my level of competence, that was only 5k rune power, any higher was riskier). Now I don't have a reliable gauge of a team's power and PvP feels like a crapshoot if I'm unlucky enough to get three barb teams as my options.
Right now I have four consecutive floors of Goretusk/Emily/Agnon/Ferno, which seems to be the current anti-barbarian team of choice, and I'm not sure what I've got to counter that surprisingly tough team. Even if I can conjure something up, four of them in succession (and this is at the top of the tower) is too much to ask.
The issue is not having Barbarians on every floor or the tower (although, that's definitely not helping).
The issue is the runes that the teams appear to have on them. Ever since the level cap increase and the Grand Tournament, the tower heroes, regardless of if they are Barbs or not, seem to be hitting extremely hard, and also taking very reduced damage. This is what is causing the most problems in the tower, not the actual team makeups that appear on the floors.
Except that energy runes have no effect in the Tower. I have 2 Festives on Emily and the Dark Energy Rune on Shade. They work great in PvP, but do NOT work in the Tower; you have to build up energy by using those heroes on prior floors (which may or may not be difficult for them).
I haven't missed a full tower run yet, but have had some very very close calls (finished with my final 4 heroes, all of which were at half life or less). Over the weekend my tower ended with 3 straight Shalog teams. You simply cannot have the energy to use the preferred strat (GT, Agnon, Emily, Ferno) for 3 straight towers, and even greater+ runed 70 teams are going to get wiped vs the first round of specials from the Shalog squad.
You also need to send enough bait in the first round to trigger Abi, Shade AND Balog, which basically means 4 heroes/bait. Then, you better hope that your GT or Ferno don't die in the process, 3 straight times.
I was more salty about the PvP changes; the matches were awful this go around. Glad they're done.
The tower just takes longer, but it still can be done. Today I only got 1 barb team and am on floor 9 in about 15 min.
I definitely concur. Others in the forum have suggested the added star power is magnifying the affect of runes, and that explains at least part of the substantial increase in offensive and defensive power of some (or all?) of the tower opponents.
Back then:
Now:
1) Start a new account,
2) Level up as fast as possible, and
3) Star, rune and level only meta heroes (~16 heroes).
Tower difficulty should not be tied to hero power.
Did this just for Shade. He still lives as my absolute most ridiculous OP hero. Rocky and Ferno are key to beating barb teams though. Even with Shade on the team I literally have no trouble now. It's crazy how useful Rocky is.
Hopefully something is done before I join them, the daily frustration is getting very tiring.
I think it's more a function of you having one of the 100 strongest rosters in the game, moreso than the Tower being easy.
I recently threw all of my old 5* legendary improved runes on my non-go-to heroes to give myself a shot to chip away at the tower teams. I only have 14-16 heroes well runed (Greaters/Superiors or better), including my main PvP heroes: GT, Sol, Agnon, Ferno, Emily (those 5 are now 99% of my PvP attacks), Shade, Grog, Koros, Zomm and Hopper. My Barbs are on D, so they're all runed. That's 13. I think I have Shadowblade mixed with greaters/improved and everyone else is at that or lower. I used to have Lilly with all superiors, but I stripped them and put them mostly on Emily when she became META.
Before I had 0 runes on anyone outside of my PvP group. Now I think 40+ heroes of mine have runes. Haven't lost a Tower yet, but the days of autorunning are definitely over.