Lafoote wrote: »
I do like Agnon. I don't want to see him nerfed to oblivion. I think a possible solution is to adjust the combat formula to bring DR back to some level of significance. Then you could counter Ag with a DR tank that won't drop like Neymar as soon as Ag touches them. Maybe even allow DR to be 2-3x more effective ONLY against Ag. Maybe putting that first ability on a 4 turn cooldown rather than 3 could be considered as well.
Stinky wrote: »
It already does less damage to flying heroes in that it doesn't get the 2x multiplier against them. I don't think that's the right nerf, though, since the list of flying heroes that get used is Solaris, Ferno and, um, Agnon. Ultimately not much would change.
Doom should have the multipliers toned down, or replaced by another mechanic. Considering Agnon's meant to be a tank-buster, maybe instead of Doom's damage increasing with the enemy's defense, it could deal a percentage of their existing HP instead. It would still mangle targets regardless of how tough they are, but never one-shot them.
Lafoote wrote: »
I get that it deals double damage to Armored heroes, but TerrorStorm probably shouldn’t take this Valkin to 0 from full health, especially considering Ag already gets a free kill in the first round.
Deathriftx wrote: »
Agnon deals 3x damage against armored with Terrorstorm actually. @Alex13 Yes the hell he does need a nerf. He's an all-around hero, with Damage reduction against every attack as well. He one shots everything with his fire ability, rather weak, or strong. Still dies. He's even more imbalanced than shade, since shade can die from a good hit first round. This lasts until the devs decide it would be a good idea to introduce Dark Unbreakable Heart runes.
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