Most Hated Hero:
Zen. Archon simply can't understand why Zen is so relaxed all the time. Being relaxed is boring! Life is about burning brightly with passion and vigor! Why would you want to sit around on a little cloud not being expressive?!
Fire: +30% bonus against NATURE enemies, -25% against WATER enemies
Abilities and Ascensions:
- ETHEREAL: 20% Damage Reduction and health does not drop below 1 on the first turn. This effect can't be stolen, copied, or purged.
- ARMORED: Takes less damage from physical attacks.
- FAST: Attacks first.
- WARRIOR'S SOUL: Warrior allies gain 5% Attack and Max Health.
- SOULREND: Armor-piercing basic melee physical attack.
- BURNING BERSERK: Melee physical attack on target and 3 random enemies with 100% base chance to Soulfire Burn on hit (Damage over time debuff that permanently reduces Max Health).
- Fire Evo: 30
- Light Evo Monarch: 20
- Incendiary Evo: 5
- Arcane Evo: 2
- WARRIOR'S SOUL II: Warrior allies gain 10% Attack and Max Health.
- COMBAT PROWESS: Melee physical attacks have a 100% base chance to Impair on hit (reduces Crit and Epic proc chance to 0%).
- SIPHONING SUNDER: Steals 1 Buff from all enemies, then melee physical attack on single target. Damage multiplied for each buff on this hero.
- Light Evo: 40
- Fire Evo Monarch: 60
- Mind's Eye Evo: 8
- Astral Evo: 5
- WARRIOR'S SOUL III: Warrior allies gain 25% Attack and Max Health.
- PRIMORDIAL VIGOR: Starts with +1 Energy for each other Warrior or Spirit ally on the team.
- WAR INCARNATE: When this Hero is killed, all allies gain +10% attack buff, this Hero's corpse is removed, and the ally with the highest Attack becomes Soul-tethered. When a Soul-tethered ally is killed, this Hero is resurrected in that character's position. Soul-tether can't be stolen, copied, or purged.
- CATACLYSMIC CONFLAGRATION: Sacrifices self, dealing shield-piercing damage to all enemies with 100% base chance to purge all buffs and add Soulfire Burn to enemies hit. Removes all enemy corpses. Can't be dodged.